Wednesday’s Reviews May 18 – Take Two

Giant Size X-Men

X-Men Giant Size #1
Christopher Yost (writer), Paco Medina (pencils, present story), Dalabor Talajic (penicls, inker, past story), Juan Vlasco (inker, present story), Marte Gracia (colours, present story), Will Quintana (colours, past story), Joe Caramagna (letters), Ed McGuiness (cover). $4.99

Nothing shakes up the X-World than a new Giant Sized X-Men issue. I mean, a X-Men: Giant Size (let’s not get confused here).

Carrying from Gischler’s X-Men run, the team is battling for their lives on Utopia against the Neo’s – a group of highly evolved mutants. Their purpose: to figure out why a mutant baby has been born from humans but not with the Neo’s.

It seems to be a great story to tackle which but is suddenly dissolved when the Evolutionaries come in and decide to wipe out what is left of the Neo’s. Left in fear, the X-Men are beside themselves to see where the Evolutionaries will take them next. It turns out, Cyclops may have all of the answers locked in the back of his mind.

Of course, this can only be done via a retcon which is placed somewhere around X-Men #4 in 1964. Unlike recent retcons, this one still has a lot of room to work with, nor does it seem as if it will drastically change how the X-Men “grew up.” To top it all off, because the Evolutionaries are involved, you cannot really say, “Well Professor X would’ve found blocked memories” because they’re fricken Evolutionaries. It’s a pretty solid retcon.

What is very exciting is the massive cast of artists on board for the story. Medina and Talajic both compliment each other with two different art forms that stylistically blend well together. Talajic actually gives a “classic feel” with his art for his “past story,” leaving Quintana tons of room to colour over and make it still feel modern – a brilliant mix. It definitely is coloured like a 60’s comic but is rendered for current times. My only beef is how Jean Grey changes from a man-face to a woman-face in some panels. However, it’s forgiven with how much emphasis is placed into giving the characters great emotions.

With Medina, his battle spreads are awe-inspiring. The title page was so well-rendered with Gracia’s colours that I still cannot stop looking at it. With the Neo’s deaths too, the fear in the Neo’s eyes move me emotionally and ultimately left me feeling terrified for the enemy. Aside from some impossible clothing worn by Storm and Emma (as per usual), I really cannot complaint about the art.

By the end of the story, I’m asking myself, “What about the Neo’s?” and “Why are the Evolutionaries only doing this now?” That’s the beauty of great story-telling folks – it keeps you begging for more.

Grade: 8/10

As a side, it’s interesting that the Neo’s say, “A year ago, our numbers were decimated. . . for over a year, there have been no live Neo births.” Does that suggest that M-Day was only a year ago? Hmm.

GNamor Annual

Namor: The First Mutant Annual #1
James Asmus (writer), Max Fiumara (pencils, inks), Norman Lee (inks), Jim Charalampiois (colours), Jared K. Fletcher (letters), Black Frog (cover). $3.99

The three-part story “Escape from the Negative Zone” concludes with Namor’s first, and only annual. (Namor: The First Mutant series has been canceled with issue #11).

Fortunately, this story still packs quite a punch. Namor has gone berserk without water, and Hope is dying with Cyclops and Steve Rogers running out of time to save her. To top it off, Blastaar’s still trying to remove the intruders from his realm. Complete anarchy ensues!

But what brings the story around full-circle, is closure for the X-Men fans. In every X-book, we’ve gotten used to seeing Cyclops baby Hope followed by Hope disobeying Cyclops right after. With some intervention to Hope by Steve Rogers, it is fair to say she is a new woman. Even more so, Cyclops gives Hope full reign to use her powers which, I suppose, can close the argument on what Hope’s powers can do. By the end of the story, I can say that I see Hope in a new light (pun?) and am comforted knowing that the X-Men are not on the backs of Steve Rogers mind, thusly making the mutants relevant in the Marvel U.

But lest we forget Dr. Nemesis and his hilarious banter throughout the story, keeping me smile with every panel appearance.

Fiumara’s work is pretty impressive at times. I can really understand what the characters are feeling on their faces as their expressions are so well-drawn, I do not need letters to tell me what’s happening in the panel. Unfortunately, my problems lie with limb proportions and heads. From time to time, Namor’s head looks like he’s “Forever Alone,” while Hope’s foot in one panel suggests that her leg is five feet long. Little issues like this perk out but are ultimately saved by the good rendering of Charalampiois’ colours. I especially love how well coloured the scenes with Rogers and Hope are together.

As a conclusion to the three annuals, I can see that it was to develop both the X-Men’s roles in the Marvel U, as well as Cyclops’ and Hope’s relationship together.

Was the story at all necessary? Probably not. Was it a lot of fun to read? Absolutely.

Grade: 6/10

Until next time, keep on Space Truckin’!

Classic Comic Fridays: X-Men – God Loves, Man Kills

The first Friday of each month, I will review a classic comic from my own personal collection.

God Loves Man Kills

I’ve been doing something a bit different with these past few CCF reviews. To keep that going, and to celebrate its release on trade paperback earlier last month, comes Marvel Graphic Novel #5: X-Men – God Loves, Man Kills. I really wanted to speak about it because of it’s overall message.

The story is a turning point in the world of the X-Men. It’s probably one of the most in-your-face stories without trying to hide behind some super villain like Magneto, or huge robots like the Sentinels. This is a story which is very plausible. The results are anything less than astounding.

X-Men God Loves Man Kills

Marvel Graphic Novel #5: X-Men – God Loves, Man Kills (December, 1982)
Chris Claremont (writer), Brent Anderson (pencils, inks, cover), Steve Oliff (colours), Tom Orzechowski (letterer). $5.95

I’m sure you’ve heard of William Stryker. You remember the main villain in the movie X2: X-Men United – the one guilty for giving Wolverine his adamantium skeleton? The one guilty for the Weapon X project? Well this is where Stryker first appeared. But he was nothing of what he was in the movie.

Here, in God Loves, Man Kills (GLMK), William Stryker is a reverend, and we see early in the story that he hates mutants and wishes them all to be cleansed from the earth. In fact, he has a team of religious fanatics called the Purifiers (which you may of heard in X-stories already) who do Stryker’s mutant assassination for him. All of this is done in the name of god. Stryker believes mutants are indeed the “homo superior”, but are not “homo sapien.” Thus, they are products of the devil and must be destroyed.

Stryker’s seems nothing like how he’s portrayed in the second X-Men movie, is he? Neither is the story.

This story is blunt with its readers by contrasting humans and mutants with racial subjection. Within the story’s first few pages, a black family is killed in cold blood – not because of colour – but because the parents bore a son who was a mutant. Then the mutant son and human daughter are executed in the first two pages, then strung up on a swing set for the rest of the world to see. A sign posted on the boy reads “Muties.”

Cut to Kitty Pryde fighting a boy at Stevie Hunters dance studio. She’s fighting because the boy’s family supports Stryker’s endeavors. The boy is unaware of Kitty’s powers, so Stevie jumps in to stop the fight and tells Kitty to back down before she uses them on the boy. Despite knowing that Kitty’s a mutant, Stevie talks to Kitty to calm her down:

God Loves Man Kills

These blatant comparisons to real-life issues are what the basis of the X-Men grew to be. Lately, there have not been many comparisons between racism and mutants, but it is stories like in GLMK which bring us a wake up call by a slap to the face.

GLMK is not a story about hate upon religion. It is definitely not a spite against god, either. It is the idea of hate reaching out and becoming ever-engrossing by shielding itself behind an ideal to be justified. GLMK successfully shows us this with its story.

Stryker becomes so powerful with his rhetoric that he gets to speak at a stadium to preach his word on behalf of god. There, he faces a final showdown with the X-Men with quite a surprise twist.

That twist, too, is a perfect example of how society operates. Without spoiling it, the end recedes what Claremont built up in the entire story. In a way, GLMK becomes a story of Good versus Evil versus Good. It implies the analogy of grass being green on the other side and shows that there is still a continuous loop to what is defined as both good and evil.

I cannot talk about the moral of the story without mention of Brent Anderson’s moody pages. As a graphic novel, these stories get a lot more attention to than regular comic books. It shows.

Immense time and effort was placed into crafting a grim story amongst a fearful backdrop of hate and despair. Anderson successfully hits every mood with every turn of the page. Even when the climactic ending comes into play, the positive feeling the reader should get with the falling action is narrowed by Anderson’s art. As both the drawer and inker, Anderson has no boundaries to how he makes wonderful sketches seem downright terrifying.

Steve Oliff’s colours hit the mark. Rarely are pages splashed with colours to give any sort of hope to the mutants. Even on a sunny day, Oliff works the panels to still suggest danger afoot. Even with the image above between Stevie and Kitty, Oliff’s use with white, red and black tones really separate the different feels in each panel.

GLMK is a phenomenal story which I would suggest is deeply prevalent, even today. With the recent reactions and discussions from the public on the death of Osama bin Laden, it is somewhat frightening that thirty years later, GLMK could still a possible and harsh reality.

A story that never stops teaching is a story always worth reading.

Grade: 8/10

As a side note: I went to the midnight viewing of Thor. I would definitely say it was the most accurate portrayal of a Marvel character, and I was quite happy with the film. It is certainly worth seeing a few times. Tons of love and screen time was given to Sif and the Warrior’s Three – which is something I was not expecting. There’s also tons of little tidbits added into the film for Marvel fans to enjoy – so stay sharp!

Don’t forget to stay after the credits.

Keep on Space Truckin’!

Comic Book Video Games: A Brief Run Through

I’ve been playing a LOT of The Incredible Hulk: Ultimate Destruction for my Xbox 360 as of late. Yes, it’s the game based off of the Edward Norton movie, however, it’s actually pretty good.

To elaborate on what the game is like, imagine you’re playing Grand Theft Auto 3, but you’re the Hulk.

Incredible Hulk: Ulimate Destruction

I’m not kidding! (And take THAT, Bi-Beast!) The Hulk game features the actual landscape of Manhattan – landmarks and all – for you to destroy. It’s a vast improvement on other superhero video games, and I’m always drawn back to it because it’s open-ended, mindless destruction, yet constant fun. It’s sort of mind-boggling how well the game is crafted despite it being based off of a movie, as usually movie-based games are garbage. It’s far-superior to Eric Bana’s movie-based game, simply called Hulk, and of course, it is much more dimensional than the original Sega Genesis game. And no, not just more “third-dimensional.”

But I do believe that Batman: Arkham Asylum is the best superhero video game ever created. (Awaits the Billy Madison references). It captures everything which is Batman in a brilliant and exciting game. There’s no doubt about it, Arkham Asylum nails the board on the head when it comes to make a great game. Although it does not have much replayability, it triumphs in excellent gamepaly. It did such a great job in fact, that Spider-Man: Shattered Dimensions was trying to imitate the scope of the game.

Now that I have myself thinking. . .

Spider-Man Game Boy

Let’s go back to when these games really started to rise. I obviously cannot talk about EVERY game, but I’ll try to hit the main ones on the head. Most importantly, ones I’ve played.

The earliest superhero game I can recall playing was The Amazing Spider-Man on my Gameboy, back in the 90’s. Look at those sweet graphics. You can almost tell it’s Spider-Man from them! All I can remember was always being out of web-fluid. Man, being Spider-Man IS hard. With no power came tons of responsibility to beat this game.

Silver Surfer Nintendo

But the game was not as hard as the Silver Surfer. This game would have me screaming at the television, while throwing my Nintendo controller away, freezing my console and possibly wrecking a vase or three. I’m sure you’ve all heard by now the notoriously difficult struggle this game was to everybody who played it. If you made it past the first stage on any level, you’ve gone further than I have. I mean, look at Mephisto’s face there. He’s scary as heck, and he wants me to get through his level without touching anything? You ask the impossible, sir.

X-Men Spider-Man Arcade's Revenge

Does anyone else remember The Tick? He was fun! He was a breath of fresh air after the mind-numbing game play of Silver Surfer. In fact, him and Spider-Man/X-Men: Arcade’s Revenge were a blast! A large variety of characters to chose from: Spider-Man, Cyclops, Storm, Gambit, and Wolverine – each with their own levels. Oddly, Cyclops had his X-Factor costume in-game, but I’d just be looking like a real nerd if I’m reaching for continuity in a Nintendo game. I still remember seeing the commercials for this game back on my VHS copy of the X-Men pilot episode “Pryde of the X-Men.”

That’s right. I own it – Australian Wolverine and all.

Incredible Hulk Sega Genesis

Lucky for me, after X-Men another great game came out: The Incredible Hulk for the Super Nintendo and Sega Genesis. I remember paying $50 back in the day for this game at a local independent video game retailer. Yeah! Those existed too! You started off as Bruce Banner and had to get beaten up to turn into the Hulk. And man, it was a blast! Villains like Rhino, Abomination and Tyrannus were such thrills to fight – but challenges too. I always had a hard time beating Tyrannus – who was the second-last boss, next to the Leader.

Spider-Man Maximum Carnage

Since Marvel was kicking so much butt in the video game business, why not release something else crazy? Spider-Man & Venom: Maximum Carnage was probably one of the most exciting video games to be released in that day. With a large roster of villains, an over-abundance of cameos, plus playing as Venom – this game was a child’s dream! Cloak and Dagger! Hooray! Too bad that the game was SO FRIGGEN’ HARD! I was always to happy to play it, but once you get into that second stage, climbing the building, it was all over. I hate you, Shriek!

Teenage Mutant Ninja Turtles 2

Fortunately at this time, Teenage Mutant Ninja Turtles 2: The Arcade fell into my lap. Suddenly everything became brighter. I don’t think I need to say much about this game. It was, and still is the best TMNT game in existence. It surpassed the first game immensely, while made us laugh at how repetitive the third game was. This is what defined side-scrollers to me at such a young age. This game was, and still is, relentless fun. Unfortunately, the fun of side-scrollers were about to fall into the gutters again, when I played X-Men for the Sega Genesis. I just couldn’t win, could I? Faulty game play, plus ridiculously difficult levels made for a frustrating series of questions like, “Why did they make this game?” or “Why did we rent this again?” Ah, as kids, we didn’t know what we were doing.

X-Men 2 Clone Wars

Well X-Men learned from its mistake, as X-Men 2: The Clone Wars came out with not only a great game, but had such an effective first-level song that I still play on it my bass guitar every-so-often. I can still remember teleporting with Nightcrawler becoming tremendously more fluid than that of its parent game while the controls also smartened up. Beast was fun to play as, while Psylocke also made a great player. No one ever plays as Psylocke. I did! She rules. Result!

Batman and Robin Sega Genesis

Speaking of results, The Adventures of Batman & Robin was another great game. Based from the animated series, this DC game triumphed where Batman Returns failed, and Batman Forever was going to fail. Not to mention, it just looked really sharp and clean in comparison to Batman Returns.

With the release of the PlayStation, the world was lucky to retrieve my favourite Spider-Man game to-date, aptly called, Spider-Man. With the original voice actors from the ’90s cartoon series for Spider-Man, Doc Ock, and Black Cat, this game was a sure-fire hit for me. Bonus marks were awarded to this game with incredible alternate costume selections, including Captain Universe, plus a great alternative gameplay: What If? mode. I can remember countless hours of my life going into this game as it was probably one of my favourite releases for the PSX. The game was released on the Nintendo 64, however the What If? mode was removed for it. Lamesauce. The sequel wasn’t too bad either. Y’know, Spider-Man 2: Enter Electro?

Spider-Man PlayStation

Speaking of lame, remember Superman for Nintendo 64? It was probably one of the worst games I’ve ever played. Nothing says “Superman” like literally flying through hoops for points. Aquaman GameCube Not to mention, the graphics were beyond sub-par for a game of its caliber. There was really no excuse for this mess. And to continue this mess from DC, none were as atrocious as Aquaman: Battle for Atlantis for the Nintendo Gamecube. What’s that? You didn’t hear of it? Neither did the rest of the world. Lucky them.

Much like the first X-Men game which improved with a sequel was the X-Men Legends series with X-Men Legends 2: Rise of Apocalypse. The first game was a bit of a flop with graphical issues and camera angles ultimately ruining the gameplay, but the sequel was mind-blowing fun. X-Men Legends 2: Rise of ApocalypseOnline multiplayer, mixed with a great roster of characters, Marvel and Activision went all-out with an incredible game and tons of nerdy tidbits for X-Men fans from all over.

Shortly after Legends 2 release, The Incredible Hulk: Ultimate Destruction cames out, and still, I’m having a blast rampaging throughout Manhattan. Whatta rush!

But no! Another Marvel mutiplayer-based game comes out, and pummels away with another great sequel: Marvel: Ultimate Alliance 1 and 2. The first game featured a unique storyline about Dr. Doom taking over the world, and also features over 140 Marvel characters throughout the entire game. A well-paced, well-rendered game with monumental cut scenes left my jaw dropped to the floor. Its sequel featured stories from Marvel’s Secret War and Civil War storylines and added in quite a hefty amount of Marvel’s B-listers, showcasing how vast the Marvel Universe is. Although the story was not nearly as exciting as the first game, action and excitement lurked every corner. Not to mention the game made me feel terrible after I beat up Patriot for the first time. The second time – not so much.

Marvel Ultimate Alliance 2

Following Marvel’s run of great games, DC fought back hard and rocked the boat with Lego Batman: The Videogame. If anyone has played any of the Lego-based games thus far, you know how much fun they are. Simply put, the Lego games bring out the child in all of us, while Lego Batman brought out the fanboy. Mixed characters from all over the Batman universe appeared and made for excellent gameplay.

Batman Arkham Asylum

And with DC’s Batman, up next could only be the greatest superhero game in existence: Batman: Arkham Asylum. ‘Nuff said.

With Batman: Arkham City coming out shortly, plus Marvel’s new games, Thor, X-Men Destiny and Spider-Man: Edge of Time coming out, we’ll be riddled with plenty more superhero games and more memories to be made. P.S. Edge of Time is written by X-Factor’s Peter David. I’m really excited for that!

And don’t worry that I hadn’t mentioned EVERY single game out there. I’m purposely forgetting games like X-Men: Mutant Academy, Marvel: Rise of the Imperfects, Marvel vs. Capcom series (as it’s not 100% comic hero), Marvel vs. Street Fighter, Spider-Man: The Movie, Fantastic Four, X-Men Origins, X-Men: Arcade (“Welcome to die!”), Astro Boy, Iron Man: The Movie, plus various X-Men and Spider-Man Game Gear games, etc., solely because they’re forgettable.

Since I can, I suppose my top-five favourite superhero games are as followed:

1. Batman: Arkham Asylum
2. Incredible Hulk: Ultimate Destruction
3. Marvel Ultimate Alliance 2
4. Spider-Man (PSX)
5. X-Men Legends 2: Rise of Apocalypse

What are yours? Did I miss anything really crucial that I should have covered? Am I entirely wrong with some of my discussions? Do I just really suck at The Silver Surfer? Fire some messages below!

Until next time, keep on Space Truckin’.

Oh. And The Fantastic Four. PC. 1985. Don’t you forget it.

Fantastic Four PC

Writing, Drawing, Inking & Exploding

And not in that order.

Personally, I have been unbelievably busy being creative. (Hooray for alliteration!) In fact, I’ve completely put off many other things in order to muse myself. It’s been pretty ridiculous, actually.

I’m holding off on reviews again this week – despite so many exciting comics coming out – only because I’d rather focus my energy elsewhere. My mind has been going at a mile a minute, you’d think I was on uppers. (I’m not, don’t worry.)

However, I feel an apology coming on because I’ve sort of let this site slip in the past few weeks. I know what it’s like to check back and not see an update when expecting one. I read WebComics regularly, and on some I see reasons why they’re on hiatus. Alas, I am not going on hiatus, but am just going to post whenever I can instead.

This means “Wednesday’s Reviews” may appear on Friday with only one review, then reappear on Tuesday with two more reviews. This way, I can spread my time out more effectively rather than explode over crunch time.

The funny thing is that I was not planning on writing that last paragraph at all, but it just sort of made sense to me.

One thing I will mention about this weeks comics is that Mike Carey made a killer turnaround with the Age of X story he’s working on. If you haven’t touched upon any of them yet, for the love of all that is holy, do it! It’s been quite the ride so far.

Until next time, keep on Space Truckin’!